Borderlands 4
As the UX Director of the project, I touched every feature of the UI in this project; here's a small amount of work I want to show off.
Borderlands 4 UI/UX Design

Features I directly worked on
HUD Features
​​
-
Health/Shield
-
Mission Accept
-
Targeted Nameplate
-
Ammo
-
Mission Tracker
-
Widget - Compass
-
Widget - XP
-
Weapon Quick Select
-
Loot Feed
-
Overhead Nameplate
-
Abbreviated Item Card
-
Subtitles/CC
-
Boss Bar
-
Weapon Wheel
-
Slide Out Notification
-
Challenge Progress
-
Vehicle HUD
-
Grenade Warning
-
Pop Up
-
Echo Portrait
-
Travel Notifications
-
Action Skills
-
Interact Prompt
-
Gadgets
-
Connection Lost Indicator
-
Repair Kit
-
Celebratory Notifications
-
Checkpoint/Save
-
Resource Meter
-
Fight For Your Life
-
Error Message
-
Ally FFYL/Revive
-
Voice Chat Indicator
-
Vault Tracker
-
Grapple Indicator
-
Damage Numbers
-
Out Of Bounds
-
Co op Info
-
Respawn notification
-
Passive Bar
-
Matchmaking Indicator
-
Fullscreen Tutorial
-
Tutorial Box
Menu Features
​​
-
Equipment
-
Backpack
-
Map
-
Mission Log
-
Challenges
-
Echo Logs
-
Rewards Center
-
Skill Screen
-
Item Inspect
-
Customization
-
Echo Upgrades
-
Player Stats
-
Specializations
-
Options
-
Main Menu
-
Load Save/Character
-
Character Select
-
News
-
Crossplay/Shift Options
-
First Time Calibration
-
Title Splash
-
Legal Screens
-
Pause
-
Loading Screens
-
Vending
-
Lost Loot
-
Bank
-
Transfer
-
Social Menu Structure
-
Matchmaking
Other Features
​​​
-
Console Cursor
-
Notification Pips
-
Split screen systems design
-
Ultrawide
-
Joining conditions (late join, etc)
-
First time boot player sequence
-
Accessibility Features - 107
-
Tutorialization for HUD/Menus
-
Console Cursor
-
CVAA legal
-
Status Menu Structure
-
Hint Bar
-
Tool Tips
-
Item Cards
-
Menu Damage
-
Base HUD layout
-
Lobby Info





